AI Insights · Timothy · October 2021
Top 5 Gacha Games on iOS in Africa Q3 2021
Explore the performance metrics of the top 5 Gacha games on iOS in Africa during Q3 2021, including weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 Gacha games on iOS in Africa showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance metrics for each game, based on data from Sensor Tower.
Rise of Kingdoms saw a mix of fluctuations in its weekly revenue and downloads. Revenue peaked at around $10.3K in mid-July and experienced a low of $4.4K by mid-September. Downloads showed a significant drop from 941 in late June to 128 by the end of August, with a slight recovery to 279 by the end of September. Active users decreased from 14.2K in late June to 9.9K in mid-September, ending the quarter at approximately 11.2K.
Genshin Impact: Natlan Launch exhibited notable spikes in both revenue and downloads. Revenue surged to $15.9K at the end of August, while downloads peaked at 3.7K in mid-July. The game maintained a steady increase in active users, starting at 10.8K in late June and reaching 15.4K by the end of September.
8 Ball Pool™ demonstrated consistent performance with minor fluctuations. Weekly revenue remained relatively stable, ranging between $4.9K and $6.3K. Downloads hovered around 16K to 18K throughout the quarter. Active users showed a slight decline from 755.9K in late June to 744.7K by the end of September.
Frost & Flame: King of Avalon experienced moderate changes in its metrics. Revenue reached a high of $8.3K by the end of September, while downloads saw a significant drop from 304 in mid-July to 43 by the end of September. Active users fluctuated slightly, peaking at 918 in mid-July and decreasing to 615 by the end of the quarter.
Top War: Battle Game showed diverse trends across its metrics. Weekly revenue peaked at $5.6K at the end of August, with downloads reaching a high of 4.7K in mid-July. Active users started at 9.2K in late June, dropped to 6.4K in early September, and then increased to 9.6K by the end of the quarter.
For more insights into these trends and other app performances, visit Sensor Tower.